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Find Any Part in 3D

Published 20 Nov 2024 in cs.CV | (2411.13550v2)

Abstract: Why don't we have foundation models in 3D yet? A key limitation is data scarcity. For 3D object part segmentation, existing datasets are small in size and lack diversity. We show that it is possible to break this data barrier by building a data engine powered by 2D foundation models. Our data engine automatically annotates any number of object parts: 1755x more unique part types than existing datasets combined. By training on our annotated data with a simple contrastive objective, we obtain an open-world model that generalizes to any part in any object based on any text query. Even when evaluated zero-shot, we outperform existing methods on the datasets they train on. We achieve 260% improvement in mIoU and boost speed by 6x to 300x. Our scaling analysis confirms that this generalization stems from the data scale, which underscores the impact of our data engine. Finally, to advance general-category open-world 3D part segmentation, we release a benchmark covering a wide range of objects and parts. Project website: https://ziqi-ma.github.io/find3dsite/

Summary

  • The paper presents Find3D, a novel method that enables open-world 3D part segmentation driven by free-form text queries.
  • The method leverages 2D foundation models and a transformer-based point cloud architecture, achieving up to a threefold mIoU improvement over existing techniques.
  • The approach demonstrates significantly faster inference speeds and robust zero-shot generalization across diverse 3D datasets and applications.

Overview of "Find Any Part in 3D"

The paper "Find Any Part in 3D," authored by Ziqi Ma, Yisong Yue, and Georgia Gkioxari, from the California Institute of Technology, presents a novel approach to open-world 3D part segmentation. The proposed method, Find3D, stands out by enabling segmentation of any part within any 3D object driven by text-based queries, addressing limitations of prior methods that were restricted to specific object categories or part vocabularies.

The Find3D model leverages a data engine powered by 2D foundation models to automatically annotate 3D assets obtained from the web. It employs a transformer-based architecture for the point cloud model that utilizes a contrastive-based training regime. This combination facilitates zero-shot application across diverse datasets, improving mIoU by up to three times compared to current methods and enhancing inference speed by six to several hundred times. A benchmark for evaluating general-object and part segmentation has also been introduced alongside this model.

Technical Insights

Find3D is engineered to operate in an open-world setting encompassing any object and text query. The approach signifies a shift towards understanding 3D representations through a model trained without human annotations. The data engine annotates online 3D assets utilizing 2D vision and LLMs, which empowers the model's training on 27,000 labeled objects.

The method adopts a transformer-based architecture, employing a point cloud model for semantic feature extraction. These features are mapped into the latent space for compatibility with CLIP-like models, enabling flexible free-form text queries which are matched using cosine similarity. The model accommodates variance in part hierarchy and labeling ambiguity, capitalized by a contrastive training objective.

Numerical Results

The paper reports significant numerical results, with Find3D demonstrating robust performance across multiple datasets and validation scenarios. Notable achievements include a threefold improvement in mIoU over existing alternatives and reduced evaluation time frame. These outcomes emphasize the potential of data-driven engines to bolster generalization and performance capabilities in uncharted 3D models across diverse object classes and uncontrolled settings.

Implications for Future Research

The Find3D model’s paradigm introduces substantial implications for future AI-driven 3D applications. It underlines a prospective shift towards automatic data annotation and scalable training methods that significantly broaden model applicability across varied 3D environments. The paper’s foundation models and the ensuing benchmark provide a pivotal reference for subsequent explorations into universal part segmentation across domains such as robotics, virtual reality (VR), and augmented reality (AR).

Further investigations could explore merging 2D-3D modalities, aiding in the perception of complex visual elements with subdued geometry or color cues. Additionally, understanding the impact of increased scale on model functionalities presents a key area for future exploration, potentially unlocking new capabilities in AI 3D segmentation applications via extended computational resources and broader datasets.

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