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SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters

Published 29 Nov 2024 in cs.CV, cs.AI, and cs.LG | (2412.00174v1)

Abstract: Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: (1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. (2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. (3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency.

Summary

  • The paper introduces a unified VLA architecture that seamlessly combines speech, vision, and motion for realistic 3D interactions.
  • It leverages SynMSI, a novel data synthesis pipeline that generates diverse multimodal data to enhance training efficacy in interactive scenarios.
  • User studies and metrics reveal SOLAMI’s superior motion fidelity, speech consistency, and lower latency compared to traditional methods.

Overview of SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters

The paper under discussion introduces SOLAMI, a novel framework that pioneers an end-to-end approach to Social Vision-Language-Action (VLA) modeling for interactive experiences with 3D autonomous characters within a virtual reality environment. Unlike prior models which leverage separate modules for text, speech, and motion processing, the SOLAMI framework integrates these functionalities seamlessly to enable real-time interaction characterized by nuanced responsiveness and minimal latency.

The framework consists of three pivotal components: a unified VLA architecture, an innovative data synthesis method named SynMSI, and an immersive VR interface. Each of these elements contributes uniquely to enhancing the interaction quality with autonomous 3D characters. The VLA architecture enables the character to process a user's speech and motion inputs out of an empathetic understanding and deliver appropriate multimodal responses inclusive of speech and motion. This is accomplished using a decoder-only LLM backbone, finely tuned across motion-related modalities like gesture and body language.

SOLAMI addresses the significant challenge of limited multimodal interaction datasets by introducing SynMSI, which creates synthetic multimodal data using an automatic pipeline. The data synthesis leverages existing motion datasets, underpinning the scarcity issue and providing diverse interaction scenarios for training purposes. SynMSI involves a multi-step pipeline to ensure realism and diversity in interaction data.

The third crucial component, the VR interface, functions as the conduit through which users engage with these characters. It leverages state-of-the-art motion tracking technology to capture human gestures and expressions within a virtual environment, which are then interpreted by the SOLAMI framework to generate coherent and timely responses.

In terms of quantitative results, SOLAMI demonstrates superior performance in terms of motion fidelity, speech consistency, and reduced latency when compared to prominent methods like AnyGPT and LLM+Speech implementations. Notably, the SOLAMI system achieves lower FID scores and higher diversity in motion responses, signifying its capability to generate more realistic and contextually appropriate animations. This is further corroborated by user studies indicating a higher satisfaction rate with SOLAMI-driven interactions compared to traditional methods.

Theoretical implications of this work suggest a shift towards holistic VLA frameworks in digital character modeling, emphasizing end-to-end solutions over modular systems. Practically, the potential applications of SOLAMI range widely from enhancing VR user experiences to training AI-driven virtual assistants capable of interacting more naturally with humans.

Future directions could focus on addressing SOLAMI's limitations such as the complexity of training end-to-end models with long-term memory, expanding input modalities to capture environmental interactions, and enhancing cross-embodiment capabilities with more generalized models for different humanoid robots and digital figures. Further, optimizing for efficient learning techniques that generalize across motion-related tasks could amplify the functionality and adaptability of such models in diverse interactive scenarios.

In conclusion, SOLAMI proposes a comprehensive approach to character behavior modeling in immersive environments, highlighting significant strides towards achieving socially intelligent autonomous characters capable of engaging in rich, multimodal interactions with human users. Through combining sophisticated data synthesis, an integrated architectural design, and a user-centered interface, SOLAMI sets a promising foundation for future advances in AI-driven interactions within virtual worlds.

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