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Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video

Published 9 Dec 2024 in cs.CV | (2412.06424v1)

Abstract: Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when using such videos for reconstructing 4D models. Although a few NeRF-based approaches attempted to address the problem, they struggled to produce high-quality results, due to the inaccuracy in estimating continuous dynamic representations within the exposure time. Encouraged by recent works in 3D motion trajectory modeling using 3D Gaussian Splatting (3DGS), we suggest taking 3DGS as the scene representation manner, and propose the first 4D Gaussian Splatting framework to reconstruct a high-quality 4D model from blurry monocular video, named Deblur4DGS. Specifically, we transform continuous dynamic representations estimation within an exposure time into the exposure time estimation. Moreover, we introduce exposure regularization to avoid trivial solutions, as well as multi-frame and multi-resolution consistency ones to alleviate artifacts. Furthermore, to better represent objects with large motion, we suggest blur-aware variable canonical Gaussians. Beyond novel-view synthesis, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame interpolation, and video stabilization. Extensive experiments on the above four tasks show that Deblur4DGS outperforms state-of-the-art 4D reconstruction methods. The codes are available at https://github.com/ZcsrenlongZ/Deblur4DGS.

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