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3DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding

Published 24 Dec 2024 in cs.CV | (2412.18450v2)

Abstract: A 3D scene graph represents a compact scene model, storing information about the objects and the semantic relationships between them, making its use promising for robotic tasks. When interacting with a user, an embodied intelligent agent should be capable of responding to various queries about the scene formulated in natural language. LLMs are beneficial solutions for user-robot interaction due to their natural language understanding and reasoning abilities. Recent methods for creating learnable representations of 3D scenes have demonstrated the potential to improve the quality of LLMs responses by adapting to the 3D world. However, the existing methods do not explicitly utilize information about the semantic relationships between objects, limiting themselves to information about their coordinates. In this work, we propose a method 3DGraphLLM for constructing a learnable representation of a 3D scene graph. The learnable representation is used as input for LLMs to perform 3D vision-language tasks. In our experiments on popular ScanRefer, RIORefer, Multi3DRefer, ScanQA, Sqa3D, and Scan2cap datasets, we demonstrate the advantage of this approach over baseline methods that do not use information about the semantic relationships between objects. The code is publicly available at https://github.com/CognitiveAISystems/3DGraphLLM.

Summary

  • The paper introduces a new 3DGraphLLM representation that encodes semantic scene graphs into LLM token embeddings, boosting 3D vision-language performance.
  • It employs subgraph encoding with k-nearest neighbors to efficiently reduce token count while capturing essential object relationships.
  • Experiments on benchmarks like ScanRefer and Multi3DRefer demonstrate significant improvements in object grounding and scene captioning tasks.

Overview of "3DGraphLLM: Combining Semantic Graphs and LLMs for 3D Scene Understanding"

The research paper "3DGraphLLM: Combining Semantic Graphs and LLMs for 3D Scene Understanding" introduces a novel approach to enhancing the capabilities of LLMs in understanding 3D visual information, specifically by integrating semantic 3D scene graphs into their input representation. This integration aims to improve the performance of LLMs in 3D vision-language tasks, such as object grounding, scene captioning, and visual question answering, through the enriched representation of scene semantics.

Key Contributions

  1. 3DGraphLLM Representation: The paper proposes a new learnable representation, the 3DGraphLLM, which encodes 3D scene graphs and incorporates semantic relationships between objects. This representation simplifies the task of projecting 3D scene information into token embeddings understandable by LLMs, significantly improving their response accuracy in 3D vision-language tasks.
  2. Subgraph Encoding: To manage the complexity and token count, each object in the scene is described not individually but as part of a subgraph with its k-nearest neighbors, capturing relationships and enhancing contextual understanding. This method efficiently reduces the token count, optimizing memory usage and inference speed.
  3. Enhanced Task Performance: 3DGraphLLM outperformed baseline methods on multiple benchmarks, including ScanRefer, Multi3DRefer, and Scan2Cap datasets. Specifically, it outperformed existing methods in the 3D referred object grounding task, demonstrating its practical utility in real-world applications where LLMs must process and interpret complex spatial and semantic dynamics.

Strong Numerical Results

  • Multi3DRefer Dataset: The proposed method achieved a notable performance increase with an F1 score of +5.8% on the 3D referred object grounding task compared to previous methods lacking semantic relationship data.
  • ScanRefer Dataset: There was a 4.4% increase in [email protected], highlighting the robustness of the method in object grounding tasks.

Theoretical and Practical Implications

The integration of semantic scene graphs into LLMs represents a significant stride in bridging high-level language processing with spatial and visual reasoning. Theoretical implications include:

  • Enhanced LLM capabilities in processing and reasoning over complex multi-modal data.
  • The potential for LLMs to apply this framework across varied domains needing sophisticated visual and semantic understanding.

Practically, this research opens avenues for:

  • Improved conversational agents operating in 3D environments, such as virtual reality or robotics, where understanding spatial and object-related queries are crucial.
  • Adaptive LLM applications that can generalize across new object categories and dynamic spatial scenarios without extensive retraining.

Speculation on Future AI Developments

Future developments in AI, particularly in robotics and autonomous systems, may leverage the integration of sophisticated scene graphs and LLMs to enhance interactive and adaptive system designs. This could lead to systems capable of nuanced environmental understanding and interaction, significantly improving their autonomy and efficacy in dynamic tasks.

In conclusion, "3DGraphLLM: Combining Semantic Graphs and LLMs for 3D Scene Understanding" exemplifies a forward-looking approach to augmenting the perceptual and reasoning capabilities of LLMs, promising enhanced performance in both theoretical exploration and practical applications in complex three-dimensional environments.

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