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GANQ: GPU-Adaptive Non-Uniform Quantization for Large Language Models

Published 22 Jan 2025 in cs.LG, cs.AI, and math.OC | (2501.12956v3)

Abstract: LLMs face significant deployment challenges due to their substantial resource requirements. While low-bit quantized weights can reduce memory usage and improve inference efficiency, current hardware lacks native support for mixed-precision General Matrix Multiplication (mpGEMM), resulting in inefficient dequantization-based implementations. Moreover, uniform quantization methods often fail to capture weight distributions adequately, leading to performance degradation. We propose GANQ (GPU-Adaptive Non-Uniform Quantization), a layer-wise post-training non-uniform quantization framework optimized for hardware-efficient lookup table-based mpGEMM. GANQ achieves superior quantization performance by utilizing a training-free, GPU-adaptive optimization algorithm to efficiently reduce layer-wise quantization errors. Extensive experiments demonstrate GANQ's ability to reduce the perplexity gap from the FP16 baseline compared to state-of-the-art methods for both 3-bit and 4-bit quantization. Furthermore, when deployed on a single NVIDIA RTX 4090 GPU, GANQ's quantized models achieve up to 2.57$\times$ speedup over the baseline, advancing memory and inference efficiency in LLM deployment.

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