Papers
Topics
Authors
Recent
Search
2000 character limit reached

Multiplayer Information Asymmetric Contextual Bandits

Published 11 Mar 2025 in cs.LG | (2503.08961v1)

Abstract: Single-player contextual bandits are a well-studied problem in reinforcement learning that has seen applications in various fields such as advertising, healthcare, and finance. In light of the recent work on \emph{information asymmetric} bandits \cite{chang2022online, chang2023online}, we propose a novel multiplayer information asymmetric contextual bandit framework where there are multiple players each with their own set of actions. At every round, they observe the same context vectors and simultaneously take an action from their own set of actions, giving rise to a joint action. However, upon taking this action the players are subjected to information asymmetry in (1) actions and/or (2) rewards. We designed an algorithm \texttt{LinUCB} by modifying the classical single-player algorithm \texttt{LinUCB} in \cite{chu2011contextual} to achieve the optimal regret $O(\sqrt{T})$ when only one kind of asymmetry is present. We then propose a novel algorithm \texttt{ETC} that is built on explore-then-commit principles to achieve the same optimal regret when both types of asymmetry are present.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (2)

Collections

Sign up for free to add this paper to one or more collections.