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Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis

Published 27 May 2025 in cs.CV | (2505.21502v1)

Abstract: We propose GRGS, a generalizable and relightable 3D Gaussian framework for high-fidelity human novel view synthesis under diverse lighting conditions. Unlike existing methods that rely on per-character optimization or ignore physical constraints, GRGS adopts a feed-forward, fully supervised strategy that projects geometry, material, and illumination cues from multi-view 2D observations into 3D Gaussian representations. Specifically, to reconstruct lighting-invariant geometry, we introduce a Lighting-aware Geometry Refinement (LGR) module trained on synthetically relit data to predict accurate depth and surface normals. Based on the high-quality geometry, a Physically Grounded Neural Rendering (PGNR) module is further proposed to integrate neural prediction with physics-based shading, supporting editable relighting with shadows and indirect illumination. Besides, we design a 2D-to-3D projection training scheme that leverages differentiable supervision from ambient occlusion, direct, and indirect lighting maps, which alleviates the computational cost of explicit ray tracing. Extensive experiments demonstrate that GRGS achieves superior visual quality, geometric consistency, and generalization across characters and lighting conditions.

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