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HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance

Published 8 Jun 2025 in cs.GR and cs.CV | (2506.07209v1)

Abstract: We present HOI-PAGE, a new approach to synthesizing 4D human-object interactions (HOIs) from text prompts in a zero-shot fashion, driven by part-level affordance reasoning. In contrast to prior works that focus on global, whole body-object motion for 4D HOI synthesis, we observe that generating realistic and diverse HOIs requires a finer-grained understanding -- at the level of how human body parts engage with object parts. We thus introduce Part Affordance Graphs (PAGs), a structured HOI representation distilled from LLMs that encodes fine-grained part information along with contact relations. We then use these PAGs to guide a three-stage synthesis: first, decomposing input 3D objects into geometric parts; then, generating reference HOI videos from text prompts, from which we extract part-based motion constraints; finally, optimizing for 4D HOI motion sequences that not only mimic the reference dynamics but also satisfy part-level contact constraints. Extensive experiments show that our approach is flexible and capable of generating complex multi-object or multi-person interaction sequences, with significantly improved realism and text alignment for zero-shot 4D HOI generation.

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