Papers
Topics
Authors
Recent
Search
2000 character limit reached

Light Aircraft Game : Basic Implementation and training results analysis

Published 17 Jun 2025 in cs.LG and cs.MA | (2506.14164v1)

Abstract: This paper investigates multi-agent reinforcement learning (MARL) in a partially observable, cooperative-competitive combat environment known as LAG. We describe the environment's setup, including agent actions, hierarchical controls, and reward design across different combat modes such as No Weapon and ShootMissile. Two representative algorithms are evaluated: HAPPO, an on-policy hierarchical variant of PPO, and HASAC, an off-policy method based on soft actor-critic. We analyze their training stability, reward progression, and inter-agent coordination capabilities. Experimental results show that HASAC performs well in simpler coordination tasks without weapons, while HAPPO demonstrates stronger adaptability in more dynamic and expressive scenarios involving missile combat. These findings provide insights into the trade-offs between on-policy and off-policy methods in multi-agent settings.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

Collections

Sign up for free to add this paper to one or more collections.

Tweets

Sign up for free to view the 1 tweet with 0 likes about this paper.