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Detecting and Mitigating Reward Hacking in Reinforcement Learning Systems: A Comprehensive Empirical Study

Published 8 Jul 2025 in cs.LG and cs.SE | (2507.05619v1)

Abstract: Reward hacking in Reinforcement Learning (RL) systems poses a critical threat to the deployment of autonomous agents, where agents exploit flaws in reward functions to achieve high scores without fulfilling intended objectives. Despite growing awareness of this problem, systematic detection and mitigation approaches remain limited. This paper presents a large-scale empirical study of reward hacking across diverse RL environments and algorithms. We analyze 15,247 training episodes across 15 RL environments (Atari, MuJoCo, custom domains) and 5 algorithms (PPO, SAC, DQN, A3C, Rainbow), implementing automated detection algorithms for six categories of reward hacking: specification gaming, reward tampering, proxy optimization, objective misalignment, exploitation patterns, and wireheading. Our detection framework achieves 78.4% precision and 81.7% recall across environments, with computational overhead under 5%. Through controlled experiments varying reward function properties, we demonstrate that reward density and alignment with true objectives significantly impact hacking frequency ($p < 0.001$, Cohen's $d = 1.24$). We validate our approach through three simulated application studies representing recommendation systems, competitive gaming, and robotic control scenarios. Our mitigation techniques reduce hacking frequency by up to 54.6% in controlled scenarios, though we find these trade-offs are more challenging in practice due to concept drift, false positive costs, and adversarial adaptation. All detection algorithms, datasets, and experimental protocols are publicly available to support reproducible research in RL safety.

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