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Price of Uncertainty for Consensus Games

Published 24 Aug 2025 in cs.GT, cs.MA, and cs.SI | (2508.17557v1)

Abstract: Many game-theoretic models assume that players have access to accurate information, but uncertainty in observed data is frequently present in real-world settings. In this paper, we consider a model of uncertainty where adversarial perturbations of relative magnitude $1+\varepsilon$ are introduced to players' observed costs. The effect of uncertainty on social cost is denoted as the price of uncertainty. We prove a tight bound on the price of uncertainty for consensus games of $\Theta(\varepsilon2 n2)$ for all $\varepsilon = \Omega\mathopen{}\left(n{-1/4}\right)$. This improves a previous lower bound of $\Omega(\varepsilon3 n2)$ as well as a previous upper bound of $O(\varepsilon n2)$.

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