Papers
Topics
Authors
Recent
Search
2000 character limit reached

WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction

Published 23 Sep 2025 in cs.CV, eess.IV, and eess.SP | (2509.19073v1)

Abstract: 3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works address this limitation by employing diffusion models to repair corrupted renders, subsequently using them as pseudo ground truths for later optimization. While effective, such approaches incur heavy computation from the diffusion fine-tuning and repair steps. We present WaveletGaussian, a framework for more efficient sparse-view 3D Gaussian object reconstruction. Our key idea is to shift diffusion into the wavelet domain: diffusion is applied only to the low-resolution LL subband, while high-frequency subbands are refined with a lightweight network. We further propose an efficient online random masking strategy to curate training pairs for diffusion fine-tuning, replacing the commonly used, but inefficient, leave-one-out strategy. Experiments across two benchmark datasets, Mip-NeRF 360 and OmniObject3D, show WaveletGaussian achieves competitive rendering quality while substantially reducing training time.

Authors (4)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.