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2D implementation of Kinetic-diffusion Monte Carlo in Eiron

Published 23 Sep 2025 in cs.CE | (2509.19140v1)

Abstract: Particle-based kinetic Monte Carlo simulations of neutral particles is one of the major computational bottlenecks in tokamak scrape-off layer simulations. This computational cost comes from the need to resolve individual collision events in high-collisional regimes. However, in such regimes, one can approximate the high-collisional kinetic dynamics with computationally cheaper diffusion. Asymptotic-preserving schemes make use of this limit to perform simulations in these regimes, without a blow-up in computational cost as incurred by standard kinetic approaches. One such scheme is Kinetic-diffusion Monte Carlo. In this paper, we present a first extension of this scheme to the two-dimensional setting and its implementation in the Eiron particle code. We then demonstrate that this implementation produces a significant speedup over kinetic simulations in high-collisional cases.

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