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ControlHair: Physically-based Video Diffusion for Controllable Dynamic Hair Rendering

Published 25 Sep 2025 in cs.GR and cs.CV | (2509.21541v1)

Abstract: Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can generate high-quality videos, but they lack fine-grained control over hair dynamics. We present ControlHair, a hybrid framework that integrates a physics simulator with conditional video diffusion to enable controllable dynamic hair rendering. ControlHair adopts a three-stage pipeline: it first encodes physics parameters (e.g., hair stiffness, wind) into per-frame geometry using a simulator, then extracts per-frame control signals, and finally feeds control signals into a video diffusion model to generate videos with desired hair dynamics. This cascaded design decouples physics reasoning from video generation, supports diverse physics, and makes training the video diffusion model easy. Trained on a curated 10K video dataset, ControlHair outperforms text- and pose-conditioned baselines, delivering precisely controlled hair dynamics. We further demonstrate three use cases of ControlHair: dynamic hairstyle try-on, bullet-time effects, and cinemagraphic. ControlHair introduces the first physics-informed video diffusion framework for controllable dynamics. We provide a teaser video and experimental results on our website.

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