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Merge and Conquer: Evolutionarily Optimizing AI for 2048

Published 23 Oct 2025 in cs.AI | (2510.20205v1)

Abstract: Optimizing AI for dynamic environments remains a fundamental challenge in machine learning research. In this paper, we examine evolutionary training methods for optimizing AI to solve the game 2048, a 2D sliding puzzle. 2048, with its mix of strategic gameplay and stochastic elements, presents an ideal playground for studying decision-making, long-term planning, and dynamic adaptation. We implemented two distinct systems: a two-agent metaprompting system where a "thinker" LLM agent refines gameplay strategies for an "executor" LLM agent, and a single-agent system based on refining a value function for a limited Monte Carlo Tree Search. We also experimented with rollback features to avoid performance degradation. Our results demonstrate the potential of evolutionary refinement techniques in improving AI performance in non-deterministic environments. The single-agent system achieved substantial improvements, with an average increase of 473.2 points per cycle, and with clear upward trends (correlation $\rho$=0.607) across training cycles. The LLM's understanding of the game grew as well, shown in its development of increasingly advanced strategies. Conversely, the two-agent system did not garner much improvement, highlighting the inherent limits of meta-prompting.

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