Do-Undo: Generating and Reversing Physical Actions in Vision-Language Models
Abstract: We introduce the Do-Undo task and benchmark to address a critical gap in vision-LLMs: understanding and generating physically plausible scene transformations driven by real-world actions. Unlike prior work focused on object-level edits, Do-Undo requires models to simulate the outcome of a physical action and then accurately reverse it, reflecting true cause-and-effect in the visual world. We curate a large-scale dataset of reversible actions from real-world videos and design a training strategy enforcing consistency for robust action grounding. Our experiments reveal that current models struggle with physical reversibility, underscoring the importance of this task for embodied AI, robotics, and physics-aware generative modeling. Do-Undo establishes an intuitive testbed for evaluating and advancing physical reasoning in multimodal systems.
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