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MoE-DisCo:Low Economy Cost Training Mixture-of-Experts Models

Published 11 Jan 2026 in cs.LG and cs.AI | (2601.06857v1)

Abstract: Training large-scale Mixture-of-Experts (MoE) models typically requires high-memory, high-bandwidth GPUs (e.g., A100), and their high cost has become a major barrier to large-model training. In contrast, affordable hardware is low-cost but constrained by memory capacity and bandwidth, making it unsuitable for direct LLM training. To address this, we propose MoE-DisCo (Mixture-of-Experts with Disentangled Clustering and Coordination), a staged training framework. MoE-DisCo decomposes the MoE model into multiple dense submodels, each consisting of a shared backbone and a single expert, and partitions the training data into subsets using unsupervised clustering. Each submodel is trained independently and in parallel on its assigned data subset using low-cost devices, without any inter-device communication. Subsequently, all experts are integrated into a complete MoE model and fine-tuned globally for a short period on high-memory, high-bandwidth GPUs. Experiments show that our method matches or even surpasses full-parameter training in performance across multiple downstream tasks, loss function, and perplexity (PPL), while reducing training cost by 47.6 percent to 69.5 percent on Qwen1.5-MoE-2.7B and Llama-MoE-3.5B across different datasets.

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