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Determining the Winner in Alternating-Move Games

Published 13 Jan 2026 in math.DS, cs.GT, math.LO, and math.OC | (2601.08359v1)

Abstract: We provide a criterion for determining the winner in two-player win-lose alternating-move games on trees, in terms of the Hausdorff dimension of the target set. We focus our study on special cases, including the Gale-Stewart game on the complete binary tree and a family of Schmidt games. Building on the Hausdorff dimension games originally introduced by Das, Fishman, Simmons, and Urba{ń}ski, which provide a game-theoretic approach for computing Hausdorff dimensions, we employ a generalized family of these games, and show that they are useful for analyzing sets underlying the win-lose games we study.

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