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Design Techniques for LLM-Powered Interactive Storytelling: A Case Study of the Dramamancer System

Published 26 Jan 2026 in cs.HC, cs.AI, and cs.CL | (2601.18785v1)

Abstract: The rise of LLMs has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to transform author-created story schemas into player-driven playthroughs. This extended abstract outlines some design techniques and evaluation considerations associated with this system.

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