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Imagine a City: CityGenAgent for Procedural 3D City Generation

Published 5 Feb 2026 in cs.CV | (2602.05362v1)

Abstract: The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent advances in generative models and procedural techniques have improved the realism of city generation, existing methods often struggle with high-fidelity asset creation, controllability, and manipulation. In this work, we introduce CityGenAgent, a natural language-driven framework for hierarchical procedural generation of high-quality 3D cities. Our approach decomposes city generation into two interpretable components, Block Program and Building Program. To ensure structural correctness and semantic alignment, we adopt a two-stage learning strategy: (1) Supervised Fine-Tuning (SFT). We train BlockGen and BuildingGen to generate valid programs that adhere to schema constraints, including non-self-intersecting polygons and complete fields; (2) Reinforcement Learning (RL). We design Spatial Alignment Reward to enhance spatial reasoning ability and Visual Consistency Reward to bridge the gap between textual descriptions and the visual modality. Benefiting from the programs and the models' generalization, CityGenAgent supports natural language editing and manipulation. Comprehensive evaluations demonstrate superior semantic alignment, visual quality, and controllability compared to existing methods, establishing a robust foundation for scalable 3D city generation.

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