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Improved Parallel Repetition for GHZ-Supported Games via Spreadness

Published 10 Feb 2026 in cs.CC | (2602.09290v1)

Abstract: We prove that for any 3-player game $\mathcal G$, whose query distribution has the same support as the GHZ game (i.e., all $x,y,z\in {0,1}$ satisfying $x+y+z=0\pmod{2}$), the value of the $n$-fold parallel repetition of $\mathcal G$ decays exponentially fast: [ \text{val}(\mathcal G{\otimes n}) \leq \exp(-nc)] for all sufficiently large $n$, where $c>0$ is an absolute constant. We also prove a concentration bound for the parallel repetition of the GHZ game: For any constant $ε>0$, the probability that the players win at least a $\left(\frac{3}{4}+ε\right)$ fraction of the $n$ coordinates is at most $\exp(-nc)$, where $c=c(ε)>0$ is a constant. In both settings, our work exponentially improves upon the previous best known bounds which were only polynomially small, i.e., of the order $n{-Ω(1)}$. Our key technical tool is the notion of \emph{algebraic spreadness} adapted from the breakthrough work of Kelley and Meka (FOCS '23) on sets free of 3-term progressions.

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