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Dynamic Cheap Talk without Feedback

Published 29 Apr 2026 in econ.TH | (2604.26443v1)

Abstract: We study a dynamic sender-receiver game in which the sender observes a state evolving according to a Markov chain but does not observe the receiver's action. Despite the absence of feedback, dynamic interaction partially restores commitment. We show that any equilibrium payoff of a persuasion model with partial commitment, where the sender can deviate to signaling policies that preserve the marginal distribution over messages, can be achieved as a uniform equilibrium payoff in the dynamic game. Moreover, any convex combination of such payoffs across message distributions can also be sustained. When the sender's payoff is state-independent, she achieves the Bayesian persuasion payoff.

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Summary

  • The paper shows that dynamic interactions let the sender approximate commitment in cheap talk games without feedback by enforcing message quotas.
  • It employs uniform equilibrium analysis and block strategies to control sender deviations by monitoring empirical message frequencies.
  • The findings imply that even minimal feedback environments can yield commitment-like outcomes, relevant for financial, regulatory, and medical communications.

Dynamic Commitment in Cheap Talk without Feedback

Overview

"Dynamic Cheap Talk without Feedback" (2604.26443) systematically studies a class of dynamic sender-receiver games characterized by the absence of feedback. The sender observes an evolving Markovian state sequence and sends a message each period; the receiver responds, but the action is not observable to the sender. Despite the absence of action or payoff feedback, the paper demonstrates that, via dynamic interaction, the sender can approximate commitment. Uniform equilibria are analyzed, and equilibrium outcomes are explicitly characterized in terms of commitment structures intermediate between cheap talk and full Bayesian persuasion. The analysis relates dynamic incentives to commitment, quota-based communication protocols, and restrictions on sender deviations that are endogenously enforced by the receiver’s statistical monitoring.

Model Structure

The stage game is a sender-receiver interaction: at each period, the sender (expert) privately knows the state (from a finite Markov chain) and communicates a message; the receiver, upon observing the sequence of messages, updates beliefs and chooses an action. Neither player observes the other's realized action or payoff.

Key model features include:

  • State Process: Irreducible, aperiodic, pseudo-renewal Markov chain (includes i.i.d. states as a special case).
  • Communication: One-sided—only the sender communicates, no feedback or reporting from the receiver.
  • Strategies: The sender maps observed states (and past messages) into distributions over messages; the receiver uses the history of received messages (and own actions) to assign responses.
  • Equilibrium Concept: Uniform equilibrium, robust to perturbations and not tied to observed payoffs.

Commitment Restoration via Dynamic Interaction

Static Benchmark and Partial Commitment

The static benchmark is a persuasion model with partial commitment: the sender chooses a signal (mapping states to messages), restricted by a fixed, observable marginal distribution of messages. The sender is only allowed to deviate to alternative signaling schemes that do not change marginal frequencies of messages (as deviations altering the marginal are detectable to the receiver via empirical message counts over time). This limitation endogenously arises in the dynamic game. Such a constraint interpolates between cheap talk (no commitment, full flexibility) and Bayesian persuasion (full commitment to a signaling mechanism).

Uniform Equilibrium Characterization

The paper's main result establishes that any equilibrium outcome of the static persuasion model with partial commitment—i.e., where the sender cannot profitably deviate while preserving marginal message frequencies—can be implemented as a uniform equilibrium in the dynamic game. Furthermore, convex combinations of partial commitment equilibria (with possibly varying message distributions across sub-blocks of play) can be attained. This result is achieved via block strategies and quota mechanisms:

  • Quota Enforcement: The receiver tracks empirical frequencies of messages within blocks; upon quota violation, the receiver switches to alternative message interpretations, ensuring the sender cannot benefit from undetectable deviations.
  • Statistical Conditioning: By conditioning responses on the full empirical distribution of messages, the receiver can discipline the sender’s play, enforcing a commitment-like restriction on signaling.

Comparative Payoffs

The sender's equilibrium payoff in the dynamic game, with no feedback, is bounded below by the static cheap talk outcome and bounded above by the Bayesian persuasion payoff (when the sender can fully commit to signal structure):

  • State-Independent Payoff: When the sender’s preferences do not depend on the state, she can attain the full Bayesian persuasion payoff—closing the commitment gap entirely.
  • General Case: Attainable payoffs are characterized as the convex hull of partial commitment equilibria, which can strictly expand over the set achievable in static cheap talk models.

Limits of Quota Enforcement and Undetectable Deviations

The inclusion of the convex hull of partial commitment equilibrium payoffs in the set of uniform equilibrium payoffs is generally strict: the paper provides explicit counterexamples where dynamic equilibrium payoffs lie outside this set. This occurs because, in the dynamic environment, the receiver can use richer classes of statistical tests (e.g., joint frequencies of message pairs across time) to detect more complex classes of sender deviances—beyond those captured by static quota-based restrictions.

The paper formally identifies copula-based deviations as a robust, undetectable class; equilibria must be robust to these as a necessary condition. In pseudo-renewal Markov environments, this mirrors the notion of Bayes correlated equilibrium in dynamic games [rsv]. For i.i.d. states, the sufficiency result tightens: all and only outcomes attainable in the static partial commitment model are possible, since cross-period message statistics reveal no additional sender behavior information.

Theoretical and Practical Implications

This work elucidates the endogenous mechanisms by which repeated interactions can substitute for explicit sender commitment in the absence of feedback. The sender’s message supply is disciplined not by observable actions but via empirical observables readily testable by the receiver. This reconfigures the classical distinction between cheap talk and persuasion with commitment, demonstrating that, with sufficient patience, the informed party can achieve outcomes approaching the persuasive optimum, even in extremely limited monitoring settings.

Practically, the framework is relevant for environments such as medical advice, financial recommendations, and regulatory communications, where ongoing interactions occur but direct compliance observation is infeasible.

Theoretically, the paper provides:

  • An explicit micro-foundation for partial commitment solutions in dynamic information transmission.
  • Sharp insight into how statistical monitoring technologies impact the boundary between noncommitment and commitment.
  • New connections to the literature on repeated communication, statistical test-based enforcement, and quota mechanisms [lin2024credible, rsv, frankel2016discounted].

Future Research Directions

The paper opens several promising avenues:

  • Full Set Characterization: Providing a sharp characterization of the full set of uniform equilibrium payoffs beyond blockwise convexification, and analyzing more complex message-test protocols.
  • Imperfect Feedback: Extending the analysis to environments with partial or noisy feedback, mapping the transition in equilibrium payoffs as feedback quality varies.
  • Statistical Test Richness: Investigating the role of higher-order statistical tests in expanding the receiver's capacity to discipline the sender, and their implications for equilibrium sets.
  • Beyond Markov Environments: Applying the framework to more general dynamic and nonstationary environments, including those with endogenous information dynamics.

Conclusion

"Dynamic Cheap Talk without Feedback" (2604.26443) establishes that, even in the absence of monitoring or explicit commitment, dynamic protocol design and quota-based statistical enforcement enable the sender to approximate commitment in long-run cheap talk games. The attainable payoff region is characterized by equilibrium outcomes of a persuasion model with partial commitment, providing a tractable micro-foundation and bridging cheap talk with full Bayesian persuasion under dynamic interaction. This work places communication protocols, statistical monitoring, and the value of repeated interaction at the center of information transmission theory.

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