Learning, locomotion, and navigation of soft synthetic snakes in three-dimensional, heterogeneous environments
Abstract: Limbless terrestrial animals exhibit exceptional locomotor versatility and control, currently unmatched by engineered counterparts. Here, we introduce a computational framework that enables soft synthetic snakes to navigate unstructured, heterogeneous 3D terrains. Our approach is grounded in bio-inspired actuation and sensing models that reduce the control complexity inherent to high-degree-of-freedom, continuum bodies. These models are integrated into a reinforcement learning architecture to derive environment-traversing policies. Training first occurs in simplified, homogeneous terrains to learn locomotion primitives. These are then composed into adaptive strategies for complex landscapes. We demonstrate robustness by deploying a snake in high-fidelity 3D environments reconstructed from real-world imaging, achieving reliable navigation. Overall, this work provides a physically-realistic simulation platform and practical insights for the control of continuum systems in natural terrains.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.