Non-stopper-sided loopy games are infinite cyclic combinatorial games where play may revisit positions and neither player can force termination.
They are formulated via a coalgebraic extension of Conway's theory, which highlights unique strategic and topological challenges.
The framework reveals complex play structures and draw outcomes, complicating canonical classification and the search for a generalized Grundy theory.
A non-stopper-sided loopy game is a combinatorial game, possibly infinite, for which play may revisit previous positions (i.e., the associated digraph contains cycles), and in which neither player can unilaterally force termination under infinite play when playing as "Left" or "Right." This distinguishes such games from "stoppers," where alternation of moves must always yield a finite play, and from "stopper-sided" games, where at least one player possesses a forced-ending strategy. Non-stopper-sided loopy games thus exhibit fundamentally different strategic properties, raise questions of determinacy and contextual equivalence, and pose significant challenges for topological classification and canonical analysis within combinatorial game theory (Honsell et al., 2011, Burke et al., 15 Jan 2026).
1. Fundamental Definitions and Coalgebraic Framework
Non-stopper-sided loopy games are formulated within the coalgebraic extension of Conway's theory of combinatorial games. Let F:Class∗→Class∗ be the functor F(X)=P(X)×P(X). A hypergame is an element G of the final F-coalgebra (H,id), i.e., G∈H with G=(GL,GR) for sets of Left and Right options GL,GR⊆H. This coalgebraic formulation admits non-wellfounded games: G may appear in its own option set, enabling loops and allowing for infinite plays (Honsell et al., 2011).
A loopy game is any G where its play-graph contains a cycle; non-stopper-sided refers specifically to loopy games in which neither player has a forced-ending (stopper) role under standard alternation (Burke et al., 15 Jan 2026). In combinatorial-games folklore, stopper-sidedness refers to the ability of one player to force game termination. When neither Left nor Right can achieve this, the game is non-stopper-sided.
2. Play Structure, Draws, and Strategic Characterization
Players in hypergames alternate moves, forming plays π∈Playx​ as finite or infinite sequences x0K0​​ x1K1​​ …, with Ki​∈{L, R}andlegaltransitions.AfiniteplayiswinningforLeft(resp.,Right)ifthefinalpositionhasnoRight(resp.,Left)options;aninfiniteplayresultsinadraw.Thesetsofplaysarepartitionedasfollows:</p><ul><li>W\mathrm{Play}_x^L:Finite,Left−winningplays</li><li>W\mathrm{Play}_x^R:Finite,Right−winningplays</li><li>D\mathrm{Play}_x:Infinite(draw)plays</li><li>Non−losingforaplayer:winningordrawing(<ahref="/papers/1107.1351"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">Honselletal.,2011</a>)</li></ul><p>Anon−losingstrategyprescribesmovessothat,againstanycounter−strategy,playremainsinthenon−losingsetN\mathrm{Play}_x^L = W\mathrm{Play}_x^L \cup D\mathrm{Play}_x(andsimilarlyforRight).Characterizationofsuchstrategiesisformalizedcoalgebraically:Lefthasanon−losingstrategyonxiffx\mathbin{\$}0underagreatestfixpointrelation,andsymmetricallyfor0\mathbin{\$}x(Right).</p><p>Non−stopper−sidedloopygamesnecessarilyfeatureinfiniteplaysthatneitherplayercanprevent,leadingtostrategicfocusonnon−losing(asopposedtostrictlywinning)behavior.</p><h2class=′paper−heading′id=′determinacy−equivalence−and−draw−phenomena′>3.Determinacy,Equivalence,andDrawPhenomena</h2><p>Inhypergames,determinacyisadapted:everypositionxadmitsanon−losingstrategyforatleastoneofthefourroles—LeftorRight,actingasPlayerIorII.Ifonerolepossessesawinningstrategy,nootherrolecanevenguaranteenon−losing.Thecoinductiveproofestablishesmutualexclusivityandensureseveryhypergameisnon−losing−determinedforatleastoneassignmentofsidesandroles(<ahref="/papers/1107.1351"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">Honselletal.,2011</a>).</p><p>Equivalencesarestructuredasfollows:</p><divclass=′overflow−x−automax−w−fullmy−4′><tableclass=′tableborder−collapsew−full′style=′table−layout:fixed′><thead><tr><th>Notion</th><th>Symbol</th><th>Description</th></tr></thead><tbody><tr><td>Equideterminacy</td><td>x \Leftrightarrow y</td><td>Bothx,ydeterminedidenticallyforallroles</td></tr><tr><td>ContextualEquiv.</td><td>x \approx y</td><td>x,yremainequideterminedinalladditive(sum−based)contexts;greatestcongruencerefiningequideterminacy</td></tr></tbody></table></div><p>Forwell−foundedgames,contextualequivalencecoincideswiththeclassicrelation\sim$ derived from Conway's partial-order semantics, but for loopy and non-stopper-sided games, $\simisnotanequivalence;only\approxisrobust(<ahref="/papers/1107.1351"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">Honselletal.,2011</a>).</p><p>Examplesofnon−stopper−sidedgamesinclude:</p><ul><li>a = (\{b\}, \varnothing),b = (\varnothing, \{a\}):anon−losingforLeftonly,bforRightonly,eachsittinginuniquedeterminacyregions.</li><li>c = (\{c\}, \{c\}):Bothplayerscanperpetuallyreturntoc(puredraw),bothhavenon−losingstrategies,andunder\approxthegamesa,b,carepairwiseinequivalent.</li></ul><h2class=′paper−heading′id=′the−diminishing−weight−metric−and−topological−partition′>4.TheDiminishing−WeightMetricandTopologicalPartition</h2><p>Areal−valuedmetricwd$ (diminishing-weight distance) on short canonical-form games is constructed by measuring the "cost" of editing moves in the game's digraphs $D(G),wherealteringanedgeatdigraphdistancedfromtherootcosts2^{-d}.(\mathcal{C}, wd)isametricspace;thediscretenatureofC(finitecanonicalgames)meansonlyloopygames,includingnon−stopper−sided,mayariseasclosurepointsviaCauchysequences.</p><p>ForloopygamesG,wd(G, J)isextendedastheinfimumofdistancesoverinfinite<ahref="https://www.emergentmind.com/topics/directed−acyclic−graph−dag−formalism"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">DAG</a>representativesH \approx_{\text{tree}} G$ (<a href="/papers/2601.10574" title="" rel="nofollow" data-turbo="false" class="assistant-link" x-data x-tooltip.raw="">Burke et al., 15 Jan 2026</a>). <a href="https://www.emergentmind.com/topics/sidling-sequences" title="" rel="nofollow" data-turbo="false" class="assistant-link" x-data x-tooltip.raw="">Sidling sequences</a> yield Cauchy sequences converging to (possibly loopy) non-stoppers, with explicit geometric rate of convergence.</p>
<p>However, non-stopper-sided loopy games such as Bach's Carousel and $tis = \{tisn|\},tisn = \{|tis\}resistsuchapproximation:noCauchysequencein\mathcal{C}convergestotheirclass;thus,theyresideoutsidetheclosure\overline{\mathcal{C}}$. This partitions loopy games into those "approximable" by short games and those, especially prototypical non-stopper-sided games, that are not.</p>
<h2 class='paper-heading' id='contextual-equivalence-sums-and-classification-obstacles'>5. Contextual Equivalence, Sums, and Classification Obstacles</h2>
<p>Sum in the hypergame context ($x + y$) extends Conway's operation commutatively and associatively (up to coalgebraic equality): $x + y =
\left(
\{ x^L + y \mid x^L \in X^L \} \cup \{ x + y^L \mid y^L \in Y^L \},
\{ x^R + y \mid x^R \in X^R \} \cup \{ x + y^R \mid y^R \in Y^R \}
\right)Non−losingstrategiesareclosedundersum:ifLefthasnon−losingstrategiesonxandy,thesecanbeconcatenatedtoformanon−losingstrategyonx+y(<ahref="/papers/1107.1351"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">Honselletal.,2011</a>).</p><p>Contextualequivalence\approxisdefinedasclosureunderadditivecontexts,andisthegreatestcongruencerefiningequideterminacy.Inordinarygames,thisagreeswiththeequivalenceinducedbythepartialorder,butfornon−stopper−sidedloopygames,\simfailstoberobust,indicatingtheintensificationofequivalencecomplexitywiththeintroductionofloopsandnon−stopper−sidedness.</p><p>Asignificantobstacleremains:intheimpartial(symmetricoptions)case,ageneralizationofSprague–Grundytheorywithafixpointcharacterization\gamma: J \to \mathrm{Ord} \cup \{\infty_K\}$ is possible, but no comparable fixpoint method, canonical classification, or Grundy-like assignment is known for the partizan, non-stopper-sided loopy case. The lack of a "single mex" analogue for $P(X) \times P(X)functormeansthecombinatorialsemanticsarenotfullycaptured(<ahref="/papers/1107.1351"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">Honselletal.,2011</a>).</p><h2class=′paper−heading′id=′topological−and−structural−phenomena′>6.TopologicalandStructuralPhenomena</h2><p>Thetopologicalstructureinducedbywdadmitsseveralphenomenauniqueorparticularlynotableintheloopy/non−stopper−sidedcontext(<ahref="/papers/2601.10574"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">Burkeetal.,15Jan2026</a>):</p><ul><li>(\mathcal{C}, wd)isdiscrete:Eachcanonicalshortgameisisolatedbyapositive−radiusball.</li><li>\mathcal{C}(thesetofcanonicalshortgames)iscountableandseparablebutnotcompact;unboundednessarises,forinstance,viathesequenceofnimbers*n.</li><li>Closurephenomena:Someplumsandnon−stoppersareapproachableaswd$-limit points, but no non-stopper-sided games of Bach's Carousel (and similar structures) admit such approximants.</li>
<li>Addition anomalies: The sum of two Cauchy sequences may fail to be Cauchy, signalling complex algebraic-topological interplay in the non-wellfounded landscape.</li>
</ul>
<p>Table: Partition of Loopy Games by $wd−Closure(<ahref="/papers/2601.10574"title=""rel="nofollow"data−turbo="false"class="assistant−link"x−datax−tooltip.raw="">Burkeetal.,15Jan2026</a>)</p><divclass=′overflow−x−automax−w−fullmy−4′><tableclass=′tableborder−collapsew−full′style=′table−layout:fixed′><thead><tr><th>Subclass</th><th>\in\overline{\mathcal{C}}?</th><th>Examples</th></tr></thead><tbody><tr><td>Plums</td><td>Yes</td><td>on,over,upon,dud</td></tr><tr><td>Non−stoppers(some)</td><td>Yes</td><td>\chi,\psi$, dud</td>
</tr>
<tr>
<td>Non-stopper-sided</td>
<td>No</td>
<td>Bach's Carousel, tis, tisn</td>
</tr>
</tbody></table></div>
<p>The existence of robust barriers—rooted in dominated-option obstructions—explains the resistance of non-stopper-sided loopy games to finite canonical approximation.</p>
<h2 class='paper-heading' id='open-questions-and-research-directions'>7. Open Questions and Research Directions</h2>
<p>Several open questions remain concerning non-stopper-sided loopy games, as articulated in recent research (<a href="/papers/2601.10574" title="" rel="nofollow" data-turbo="false" class="assistant-link" x-data x-tooltip.raw="">Burke et al., 15 Jan 2026</a>):</p>
<ul>
<li>Is every plum tree (a certain class of loopy games) contained in $\overline{\mathcal{C}}?</li><li>Doesanynon−stopper−sidedloopygameliein\overline{\mathcal{C}},orisapproximationuniversallyobstructedinthisclass?</li><li>Whatintrinsiccombinatorialorcoalgebraicpropertydistinguishesnon−stoppersinside\overline{\mathcal{C}}$ from those outside?
Additionally, the lack of canonical forms, generalized Grundy semantics, and a classification theory for partizan non-stopper-sided loopy games is a major direction for future work. The coalgebraic approach is foundational but the algebraic, topological, and combinatorial subtleties of these games remain a prominent area of investigation (Honsell et al., 2011, Burke et al., 15 Jan 2026).