Learned seed-consistent base generator to replace the procedural prior at the hierarchy’s top level
Determine whether a seed-consistent learned generator (for example, InfinityGAN or another padding-free GAN) can effectively replace Perlin noise as the top-level prior in the Terrain Diffusion hierarchical pipeline for domains in which a procedural prior is not available, while preserving global coherence and user controllability of the generated terrain.
References
We experimented with an end-to-end hierarchy using a small padding-free GAN as the base model, but its outputs were largely comparable to Perlin noise and offered reduced controllability. This direction remains open for future work.
— Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation
(2512.08309 - Goslin, 9 Dec 2025) in Section 7 (Discussion), Limitations