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A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

Published 13 Aug 2025 in cs.CV | (2508.09977v1)

Abstract: 3D Gaussian Splatting (3DGS) has recently emerged as a powerful alternative to Neural Radiance Fields (NeRF) for 3D scene representation, offering high-fidelity photorealistic rendering with real-time performance. Beyond novel view synthesis, the explicit and compact nature of 3DGS enables a wide range of downstream applications that require geometric and semantic understanding. This survey provides a comprehensive overview of recent progress in 3DGS applications. It first introduces 2D foundation models that support semantic understanding and control in 3DGS applications, followed by a review of NeRF-based methods that inform their 3DGS counterparts. We then categorize 3DGS applications into segmentation, editing, generation, and other functional tasks. For each, we summarize representative methods, supervision strategies, and learning paradigms, highlighting shared design principles and emerging trends. Commonly used datasets and evaluation protocols are also summarized, along with comparative analyses of recent methods across public benchmarks. To support ongoing research and development, a continually updated repository of papers, code, and resources is maintained at https://github.com/heshuting555/Awesome-3DGS-Applications.

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