Handling dynamic objects in 3D Gaussian Splatting (3DGS) consolidation
Develop 3D Gaussian Splatting (3DGS) techniques that robustly model and render dynamic objects during 3D consolidation, achieving consistent multi-view reconstruction and rendering in dynamic scenes rather than only static scenes.
References
First, the work focuses on static scenes and does not address dynamic objects, which is an issue in 3D consolidation and is still open for 3DGS research.
— No Calibration, No Depth, No Problem: Cross-Sensor View Synthesis with 3D Consistency
(2602.23559 - Wu et al., 27 Feb 2026) in Conclusion, Limitations