Shape extraction from Gaussian primitives
Determine a principled procedure for extracting 3D shape (e.g., depth or surfaces) directly from the 3D Gaussian primitives used in Gaussian Splatting, replacing heuristic rules and enabling reliable, multi-view-consistent reconstruction.
References
However, shape extraction from Gaussian primitives remains an open problem.
— Geometry-Grounded Gaussian Splatting
(2601.17835 - Zhang et al., 25 Jan 2026) in Abstract