Determine Whether Learned Textures Can Be Safely Filtered for Level-of-Detail
Determine whether per-primitive learned textures that augment Gaussian primitives in primitive-based volumetric representations can be safely prefiltered to support level-of-detail, i.e., establish whether such simple learned textures can be filtered without violating appearance or causing artifacts when used for level-of-detail control.
References
Similarly, different texturing alternatives have been proposed in order to compress the representation (via providing higher modelling power per primitive), but so far it’s unproven whether the simple, learned textures can be safely filtered to provide LOD tools.
— Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
(2602.05081 - Condor et al., 4 Feb 2026) in Section 2, Related Work — Level of Detail