Aggressive compression of 3D Gaussian positions without rendering error
Determine whether the 3D center positions of Gaussians in the 3D Gaussian Splatting scene representation can be aggressively compressed without introducing significant rendering error, and, if so, develop an effective positional compression method that achieves substantial memory reduction while preserving novel view synthesis quality.
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As the main limitation for making the proposed compression and rendering pipeline even more powerful, we see the current inability to aggressively compress the Gaussians' positions in 3D space. We performed experiments where positions were quantized to a lattice structure, and we even embedded these positional constraints into the Gaussian splatting training process. Unfortunately, we were not able to further compress the positions without introducing a significant error in the rendering process.